fin de séance 1
Co-authored-by: pejour <pejour@users.noreply.github.com> Co-authored-by: Damien Guillotin <damguillotin@gmail.com>
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# Usefull resources
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## Level set method, Wikipedia
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https://en.wikipedia.org/wiki/Level-set_method
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![](https://upload.wikimedia.org/wikipedia/commons/7/78/Level_set_method.png)
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## Level set, Wikipedia
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https://en.wikipedia.org/wiki/Level_set
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## TP3, Stéréoscopie multi-vues (MVS)
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https://moodle-n7.inp-toulouse.fr/pluginfile.php/116746/mod_resource/content/2/sujet_TP3.pdf
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## Coding Adventure: Terraforming, Sebastian Lague
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[![](https://i.ytimg.com/vi_webp/vTMEdHcKgM4/maxresdefault.webp)](https://www.youtube.com/watch?v=vTMEdHcKgM4)
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## 3D Signed Distance function (NVIDIA Research)
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2022
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Towaki Takikawa
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Andrew Glassner
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Morgan McGuire
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https://tovacinni.github.io/sdf-explorer/
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## A GPU Implementation of Level Set Multiview Stereo
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2006
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Patrick Labatut
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Renaud Keriven
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Jean-Philippe Pons
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https://link.springer.com/chapter/10.1007/11758549_33
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https://link.springer.com/content/pdf/10.1007/11758549_33.pdf?pdf=inline%20link
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## Fast Level Set Multi-View Stereo on Graphics Hardware
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2006
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Patrick Labatut
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Renaud Keriven
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Jean-Philippe Pons
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https://ieeexplore.ieee.org/document/4155801
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https://sci-hub.hkvisa.net/10.1109/3dpvt.2006.62
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## Model-based multiview stereo via level sets with statistical shape prior
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2011
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Moumen El-Melegy
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Nagi Al-Ashwal
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Aly A. Farag
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https://ieeexplore.ieee.org/document/6365368
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https://sci-hub.hkvisa.net/https://ieeexplore.ieee.org/document/6365368
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## Équation bizarre de l'idée générale
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`g(x,y)=exp(-((0.2*x)^(2)+((y^(2))/(x^(2)+0.1))))*sig(-10*x)-5*exp(-((y^(2))/((0.1*x)^(2))))*sig(10*x)`
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$$g(x,y) = \exp\left(-\left(\left(0.2x\right)^2 + \left(\frac{y^2}{x^2 + 0.1}\right)\right)\right)\sigma\left(-10x\right) - 5\exp\left(-\frac{y^2}{\left(0.1x\right)^2}\right)\sigma\left(10x\right)$$
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## A Level-Set Approach to 3D Reconstruction from Range Data
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1998
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Ross T. Whitaker
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https://link.springer.com/article/10.1023/A:1008036829907
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## Level Set Methods in Computer Vision (Slides)
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2006
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Daniel Cremers
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Department of Computer Science
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University of Bonn
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https://www.csd.uwo.ca/~yboykov/Presentations/ECCV06_tutorial_partII_dan.pdf
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On part d'un solide qu'on rogne en soustrayant les valeurs obtenues avec les gaussiennes => jusqu'à obtenir le solide étudié.
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## Variational principles, surface evolution, PDEs, level set methods, and the stereo problem
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1996/1998
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Olivier Faugeras
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Renaud Keriven
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https://hal.inria.fr/inria-00073673/document
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https://ieeexplore.ieee.org/document/661183
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## Multi-View Stereo: A Tutorial
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2015
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Yasutaka Furukawa
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Carlos Hernández
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https://carlos-hernandez.org/papers/fnt_mvs_2015.pdf
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## JDD
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Eviter papier de BOYKOV CREMERS
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