feat: idx
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parent
25b851a1bf
commit
902550225e
66
fvi.py
66
fvi.py
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@ -1,7 +1,7 @@
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import numpy as np
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def fast_voxel_intersect(start, end, origin, step) -> tuple[list, list]:
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def fast_voxel_intersect(start, end, origin, step, shape) -> tuple[list, list, list]:
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"""Compute the voxels intersected by a line segment.
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Args:
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@ -13,6 +13,7 @@ def fast_voxel_intersect(start, end, origin, step) -> tuple[list, list]:
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Returns:
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list: list of intersection points
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list: list of intersected voxels
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list: list of voxels idx
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"""
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# Convert to numpy arrays
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@ -28,17 +29,18 @@ def fast_voxel_intersect(start, end, origin, step) -> tuple[list, list]:
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# Initialize list of intersected voxels
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intersections = []
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voxels = []
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voxels_idx = []
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# Compute direction of line segment
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direction = end - start
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global_distance = np.linalg.norm(direction, axis=0)
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if global_distance == 0:
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return intersections
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return intersections, voxels, voxels_idx
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direction = direction / global_distance
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non_zero_direction = (direction != 0).argmax()
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# Compute the sign of the direction
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direction_signs = np.sign(direction)
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is_positive = direction_signs > 0
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is_negative = direction_signs < 0
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# Initialize current position to start
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@ -48,7 +50,7 @@ def fast_voxel_intersect(start, end, origin, step) -> tuple[list, list]:
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while True:
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# Compute the distance to the next boundaries
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next_boundaries = np.divide(position + step * direction_signs, step)
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distances = (is_positive * np.floor(next_boundaries) +
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distances = ((1 - is_negative) * np.floor(next_boundaries) +
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is_negative * np.ceil(next_boundaries)) * step - position
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# Determine the nearest boundary to be reached
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@ -57,7 +59,7 @@ def fast_voxel_intersect(start, end, origin, step) -> tuple[list, list]:
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clothest_boundary_distance = boundary_distances[clothest_boundary]
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# Check if we are done
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distance_to_end = abs((end[0] - position[0]) / direction[0])
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distance_to_end = abs((end[non_zero_direction] - position[non_zero_direction]) / direction[non_zero_direction])
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if clothest_boundary_distance > distance_to_end:
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break
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@ -69,22 +71,25 @@ def fast_voxel_intersect(start, end, origin, step) -> tuple[list, list]:
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position[clothest_boundary] / step[clothest_boundary]) * step[clothest_boundary]
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# Get corresponding voxel
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boundary_reached_negativly = np.zeros(start.shape, dtype=bool)
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boundary_reached_negativly[clothest_boundary] = is_negative[clothest_boundary]
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voxel = np.floor(position) - boundary_reached_negativly * step
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on_boundary = np.mod(position, step) == 0
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voxel = np.floor(position) - is_negative * on_boundary * step
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# Add voxel to list
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idx = np.floor_divide(voxel, step).astype(int)
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if np.any(idx < 0) or np.any(idx >= shape):
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continue
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intersections.append(position + origin)
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voxels.append(voxel + origin)
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voxels_idx.append(idx)
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return intersections, voxels
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return intersections, voxels, voxels_idx
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if __name__ == '__main__':
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import matplotlib.pyplot as plt
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def update_figure():
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positions, voxels = fast_voxel_intersect(start, end, origin, step)
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positions, voxels, voxels_idx = fast_voxel_intersect(start, end, origin, step, shape)
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plt.clf()
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@ -93,6 +98,15 @@ if __name__ == '__main__':
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plt.fill([voxel[0], voxel[0] + step[0], voxel[0] + step[0], voxel[0]],
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[voxel[1], voxel[1], voxel[1] + step[1], voxel[1] + step[1]],
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color='#e25', alpha=0.5)
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for voxel_id in voxels_idx:
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plt.fill([
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origin[0] + voxel_id[0] * step[0], origin[0] + (voxel_id[0] + 1) * step[0],
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origin[0] + (voxel_id[0] + 1) * step[0], origin[0] + voxel_id[0] * step[0]
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], [
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origin[1] + voxel_id[1] * step[1], origin[1] + voxel_id[1] * step[1],
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origin[1] + (voxel_id[1] + 1) * step[1], origin[1] + (voxel_id[1] + 1) * step[1]
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], color='#2e3', alpha=0.5)
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# Plot line segment
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plt.plot([start[0], end[0]], [start[1], end[1]], 'k-')
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@ -107,35 +121,31 @@ if __name__ == '__main__':
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plt.axis('equal')
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plt.xlim((-10, 10))
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plt.ylim((-10, 10))
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xmin, xmax = plt.xlim()
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ymin, ymax = plt.ylim()
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plt.xticks(np.arange(xmin + origin[0],
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xmax + origin[0] + step[0], step[0]))
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plt.yticks(np.arange(ymin + origin[1],
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ymax + origin[1] + step[1], step[1]))
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plt.xticks(origin[0] + step[0] * np.arange(shape[0] + 1))
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plt.yticks(origin[1] + step[1] * np.arange(shape[1] + 1))
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plt.grid()
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plt.draw()
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def onclick(event):
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def onkey(event):
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global start, end
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# if event.button == 1:
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# start = np.array([event.xdata, event.ydata])
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# elif event.button == 3:
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# end = np.array([event.xdata, event.ydata])
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start = np.random.rand(2) * 10 - 5
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end = np.random.rand(2) * 10 - 5
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update_figure()
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if event.key == ' ':
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start = np.random.rand(2) * 20 - 10
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end = np.random.rand(2) * 20 - 10
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update_figure()
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# Define voxel grid
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origin = np.array([.1, -.3])
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origin = np.array([-5., -5.])
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step = np.array([1.0, 1.0])
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shape = (10, 10)
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# Define segment
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start = np.random.rand(2) * 10 - 5
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end = np.random.rand(2) * 10 - 5
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# start = np.random.rand(2) * 20 - 10
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# end = np.random.rand(2) * 20 - 10
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start = np.array([0., 0.])
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end = np.array([4., -4.])
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# Plot
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fig = plt.figure()
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fig.canvas.mpl_connect('button_press_event', onclick)
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fig.canvas.mpl_connect('key_press_event', onkey)
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update_figure()
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plt.show()
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