projet-probleme-inverse-3D/README.md
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Co-authored-by: pejour <pejour@users.noreply.github.com>
Co-authored-by: Damien Guillotin <damguillotin@gmail.com>
2022-12-09 20:18:34 +01:00

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Usefull resources

Level set method, Wikipedia

https://en.wikipedia.org/wiki/Level-set_method

Level set, Wikipedia

https://en.wikipedia.org/wiki/Level_set

TP3, Stéréoscopie multi-vues (MVS)

https://moodle-n7.inp-toulouse.fr/pluginfile.php/116746/mod_resource/content/2/sujet_TP3.pdf

Coding Adventure: Terraforming, Sebastian Lague

3D Signed Distance function (NVIDIA Research)

2022 Towaki Takikawa Andrew Glassner Morgan McGuire

https://tovacinni.github.io/sdf-explorer/

A GPU Implementation of Level Set Multiview Stereo

2006 Patrick Labatut Renaud Keriven Jean-Philippe Pons

https://link.springer.com/chapter/10.1007/11758549_33 https://link.springer.com/content/pdf/10.1007/11758549_33.pdf?pdf=inline%20link

Fast Level Set Multi-View Stereo on Graphics Hardware

2006 Patrick Labatut Renaud Keriven Jean-Philippe Pons

https://ieeexplore.ieee.org/document/4155801 https://sci-hub.hkvisa.net/10.1109/3dpvt.2006.62

Model-based multiview stereo via level sets with statistical shape prior

2011 Moumen El-Melegy Nagi Al-Ashwal Aly A. Farag

https://ieeexplore.ieee.org/document/6365368 https://sci-hub.hkvisa.net/https://ieeexplore.ieee.org/document/6365368

Équation bizarre de l'idée générale

g(x,y)=exp(-((0.2*x)^(2)+((y^(2))/(x^(2)+0.1))))*sig(-10*x)-5*exp(-((y^(2))/((0.1*x)^(2))))*sig(10*x)

g(x,y) = \exp\left(-\left(\left(0.2x\right)^2 + \left(\frac{y^2}{x^2 + 0.1}\right)\right)\right)\sigma\left(-10x\right) - 5\exp\left(-\frac{y^2}{\left(0.1x\right)^2}\right)\sigma\left(10x\right)

A Level-Set Approach to 3D Reconstruction from Range Data

1998 Ross T. Whitaker

https://link.springer.com/article/10.1023/A:1008036829907

Level Set Methods in Computer Vision (Slides)

2006 Daniel Cremers Department of Computer Science University of Bonn

https://www.csd.uwo.ca/~yboykov/Presentations/ECCV06_tutorial_partII_dan.pdf

On part d'un solide qu'on rogne en soustrayant les valeurs obtenues avec les gaussiennes => jusqu'à obtenir le solide étudié.

Variational principles, surface evolution, PDEs, level set methods, and the stereo problem

1996/1998 Olivier Faugeras Renaud Keriven

https://hal.inria.fr/inria-00073673/document https://ieeexplore.ieee.org/document/661183

Multi-View Stereo: A Tutorial

2015 Yasutaka Furukawa Carlos Hernández

https://carlos-hernandez.org/papers/fnt_mvs_2015.pdf

JDD

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