2021-04-08 19:34:17 +00:00
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package sagittarius.view;
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2021-04-05 16:45:57 +00:00
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2021-04-09 13:03:24 +00:00
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import com.badlogic.gdx.Gdx;
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2021-05-03 13:16:10 +00:00
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import com.badlogic.gdx.InputProcessor;
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import com.badlogic.gdx.Input.Keys;
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import com.badlogic.gdx.graphics.Color;
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import com.badlogic.gdx.graphics.OrthographicCamera;
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import com.badlogic.gdx.graphics.g2d.BitmapFont;
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import com.badlogic.gdx.math.MathUtils;
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import com.badlogic.gdx.math.Vector2;
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import com.badlogic.gdx.math.Vector3;
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import com.badlogic.gdx.scenes.scene2d.Group;
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2021-04-16 11:57:02 +00:00
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import sagittarius.SagittariusGame;
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import sagittarius.model.*;
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public class GameScreen extends BaseScreen implements InputProcessor {
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// ---------- ATTRIBUTEs ----------
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public static BitmapFont fontDebug = new BitmapFont();
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// Cursors
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public static Vector2 screenCursor;
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private static Vector3 unprojectedCursor;
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public static Vector2 worldCursor;
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// Groups // TODO: move this in SagittariusGame ?
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public static Group attractors;
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public static Group arrows;
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public static Group players;
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// turn system stuff
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public static int playerIndex;
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public static Player playerCurrent;
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// camera stuff
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private Vector3 mainCameraPosition;
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private final float speed = 0.05f;
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private final float ispeed = 1.0f - speed;
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private static Entity focus;
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// test
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private OrthographicCamera gameCam;
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// ---------- METHODs ----------
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@Override
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public void initialize() {
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Gdx.input.setInputProcessor(this);
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// planets & moons
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attractors = new Group();
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Planet planet1 = new Planet(new Vector2(300, 200), 1000, 50, Color.BLUE);
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attractors.addActor(planet1);
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Planet planet2 = new Planet(new Vector2(1200, 700), 3000, 200, Color.ORANGE);
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attractors.addActor(planet2);
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Moon moon2_1 = new Moon(planet2, 100, 70, 500, Color.MAGENTA);
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attractors.addActor(moon2_1);
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Planet planet3 = new Planet(new Vector2(1500, 100), 1000, 70, Color.PINK);
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attractors.addActor(planet3);
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mainStage.addActor(attractors);
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// players
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players = new Group();
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Player player1 = new Player(planet1, Color.RED);
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players.addActor(player1);
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Player player2 = new Player(planet2, Color.WHITE);
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players.addActor(player2);
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Player player3 = new Player(moon2_1, Color.YELLOW);
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players.addActor(player3);
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mainStage.addActor(players);
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// arrows
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arrows = new Group();
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mainStage.addActor(arrows);
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// The one and only Bow
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Bow bow = new Bow(true);
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mainStage.addActor(bow);
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// others
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FPS fpsCounter = new FPS(uiStage);
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uiStage.addActor(fpsCounter);
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MouseInfo mouseInfo = new MouseInfo();
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uiStage.addActor(mouseInfo);
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mainStage.setDebugAll(SagittariusGame.debugMode);
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uiStage.setDebugAll(SagittariusGame.debugMode);
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// game turns
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playerIndex = 0;
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player1.setActive(true);
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playerCurrent = player1;
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// camera stuff
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mainCameraPosition = mainStage.getCamera().position;
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focus = playerCurrent;
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gameCam = ((OrthographicCamera) mainStage.getCamera());
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}
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@Override
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public void update(float dt) {
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screenCursor = new Vector2(Gdx.input.getX(), Gdx.input.getY()); // utiliser les trucs fournis par libGDX
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unprojectedCursor = mainStage.getCamera().unproject(new Vector3(screenCursor, 0));
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worldCursor = new Vector2(unprojectedCursor.x, unprojectedCursor.y);
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if (players.getChildren().size <= 1) {
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SagittariusGame.setActiveScreen( new StartScreen() );
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}
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// camera zoom using keys
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if (Gdx.input.isKeyPressed( Keys.DOWN)) {
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gameCam.zoom += dt;
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}
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if (Gdx.input.isKeyPressed( Keys.UP)) {
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gameCam.zoom -= dt;
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}
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// clamp zoom
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gameCam.zoom = MathUtils.clamp(gameCam.zoom, 1f, 3f);
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// camera follow focus
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mainCameraPosition.scl(ispeed);
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mainCameraPosition.add(new Vector3(focus.getPosition(), 0).scl(speed));
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}
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/**
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* Removes a Player from the Game.
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*
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* @param player Player to remove from the active list.
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*/
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public static void removePlayer(Player player) {
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player.setActive(false);
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int index = players.getChildren().indexOf(player, true);
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if (index < playerIndex) {
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players.removeActor(player);
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playerIndex++;
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playerIndex %= players.getChildren().size;
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} else if (index == playerIndex) {
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players.removeActor(player);
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playerIndex %= players.getChildren().size;
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playerCurrent = (Player) players.getChild(playerIndex);
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playerCurrent.setActive(true);
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} else {
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players.removeActor(player);
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}
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}
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/**
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* Used to allows the next Player in the list to play.
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*/
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public static void nextPlayer() {
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playerCurrent.setActive(false);
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playerIndex++;
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playerIndex %= players.getChildren().size;
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playerCurrent = (Player) players.getChild(playerIndex);
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playerCurrent.setActive(true);
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}
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public static void setFocus(Entity entity) {
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focus = entity;
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}
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// ---------- InputProcessor METHODs ----------
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@Override
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public boolean keyDown(int keycode) {
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// TODO Auto-generated method stub
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return true;
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}
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@Override
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public boolean keyUp(int keycode) {
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// TODO Auto-generated method stub
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return true;
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}
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@Override
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public boolean keyTyped(char character) {
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// TODO Auto-generated method stub
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return true;
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}
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@Override
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public boolean touchDown(int screenX, int screenY, int pointer, int button) {
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// TODO Auto-generated method stub
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return false;
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}
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@Override
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public boolean touchUp(int screenX, int screenY, int pointer, int button) {
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// TODO Auto-generated method stub
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return false;
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}
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@Override
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public boolean touchDragged(int screenX, int screenY, int pointer) {
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// TODO Auto-generated method stub
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return false;
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}
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@Override
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public boolean mouseMoved(int screenX, int screenY) {
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// TODO Auto-generated method stub
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return false;
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}
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@Override
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public boolean scrolled(float amountX, float amountY) {
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gameCam.zoom += 2 * amountY * Gdx.graphics.getDeltaTime();
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return false;
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}
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}
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