fix(bow): removed pitch
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b0d3f0b930
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1b31744397
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@ -19,7 +19,7 @@ public class Bow extends Actor {
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private boolean pressed = false;
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private boolean pressed = false;
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private float angle;
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private float angle;
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private Sound shotSound =
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private Sound shotSound =
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Gdx.audio.newSound(Gdx.files.internal("sounds/effects/arrow_shot.mp3"));
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Gdx.audio.newSound(Gdx.files.internal("sounds/effects/arrow_shot_trim.mp3"));
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private Vector2 anchor = new Vector2();
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private Vector2 anchor = new Vector2();
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private Vector2 aim = new Vector2();
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private Vector2 aim = new Vector2();
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@ -54,8 +54,7 @@ public class Bow extends Actor {
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// Make a sound when an arrow is shot
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// Make a sound when an arrow is shot
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if (!SagittariusGame.disableSounds) {
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if (!SagittariusGame.disableSounds) {
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long shotid = shotSound.play(SagittariusGame.soundsVolume);
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shotSound.play(SagittariusGame.soundsVolume);
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shotSound.setPitch(shotid, 1.5f);
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}
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}
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} else {
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} else {
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pressed = false;
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pressed = false;
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@ -71,7 +70,7 @@ public class Bow extends Actor {
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shapes.line(this.anchor, GameScreen.worldCursor);
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shapes.line(this.anchor, GameScreen.worldCursor);
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if (aimAssist) {
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if (aimAssist) {
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Trajectory traj =
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Trajectory traj =
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Arrow.computeTrajectory(angle, power, GameScreen.playerCurrent, 500, 0.03f);
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Arrow.computeTrajectory(angle, power, GameScreen.playerCurrent, 250, 0.03f);
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shapes.polyline(traj.path, 0, traj.actualSize);
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shapes.polyline(traj.path, 0, traj.actualSize);
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}
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}
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}
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}
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