feat: changed Planet to Group
Moons now go in Planet's Group
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parent
c56c5e92df
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@ -1,6 +1,9 @@
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package sagittarius.model;
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package sagittarius.model;
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import javax.print.attribute.standard.PrinterLocation;
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import com.badlogic.gdx.graphics.Color;
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import com.badlogic.gdx.graphics.Color;
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import com.badlogic.gdx.graphics.glutils.ShapeRenderer;
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import com.badlogic.gdx.math.MathUtils;
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import com.badlogic.gdx.math.MathUtils;
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import com.badlogic.gdx.math.Vector2;
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import com.badlogic.gdx.math.Vector2;
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@ -21,12 +24,9 @@ public class Moon extends Planet {
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@Override
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@Override
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public void act(float dt) {
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public void act(float dt) {
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this.rotateBy(10.0f / this.altitude);
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this.rotateBy(10.0f / this.altitude);
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this.setX(sun.getX() + this.altitude*MathUtils.cosDeg(this.getRotation()));
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this.setX(sun.getX() + this.altitude*MathUtils.cosDeg(this.getRotation()));
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this.setY(sun.getY() + this.altitude*MathUtils.sinDeg(this.getRotation()));
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this.setY(sun.getY() + this.altitude*MathUtils.sinDeg(this.getRotation()));
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}
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}
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/**
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/**
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@ -1,11 +1,9 @@
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package sagittarius.model;
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package sagittarius.model;
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import com.badlogic.gdx.Gdx;
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import com.badlogic.gdx.graphics.g2d.Batch;
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import com.badlogic.gdx.graphics.g2d.Batch;
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import com.badlogic.gdx.graphics.g2d.BitmapFont;
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import com.badlogic.gdx.graphics.g2d.BitmapFont;
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import com.badlogic.gdx.scenes.scene2d.Actor;
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import com.badlogic.gdx.scenes.scene2d.Actor;
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import sagittarius.SagittariusGame;
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import sagittarius.view.GameScreen;
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import sagittarius.view.GameScreen;
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public class MouseInfo extends Actor {
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public class MouseInfo extends Actor {
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@ -22,10 +20,10 @@ public class MouseInfo extends Actor {
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font.draw(batch, "screen=" + (int)GameScreen.screenCursor.x + "," + (int)GameScreen.screenCursor.y,
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font.draw(batch, "screen=" + (int)GameScreen.screenCursor.x + "," + (int)GameScreen.screenCursor.y,
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GameScreen.worldCursor.x, GameScreen.worldCursor.y + font.getCapHeight());
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GameScreen.worldCursor.x, GameScreen.worldCursor.y + font.getCapHeight());
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font.draw(batch, "world=" + (int)GameScreen.worldCursor.x + "," + (int)GameScreen.worldCursor.y,
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font.draw(batch, "world=" + (int)GameScreen.worldCursor.x + "," + (int)GameScreen.worldCursor.y,
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GameScreen.worldCursor.x, GameScreen.worldCursor.y + font.getCapHeight()*2);
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GameScreen.worldCursor.x, GameScreen.worldCursor.y + font.getCapHeight()*2);
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}
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}
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}
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}
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@ -5,9 +5,9 @@ import com.badlogic.gdx.graphics.g2d.Batch;
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import com.badlogic.gdx.graphics.g2d.BitmapFont;
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import com.badlogic.gdx.graphics.g2d.BitmapFont;
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import com.badlogic.gdx.graphics.glutils.ShapeRenderer;
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import com.badlogic.gdx.graphics.glutils.ShapeRenderer;
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import com.badlogic.gdx.math.Vector2;
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import com.badlogic.gdx.math.Vector2;
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import com.badlogic.gdx.scenes.scene2d.Actor;
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import com.badlogic.gdx.scenes.scene2d.Group;
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public class Planet extends Actor {
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public class Planet extends Group {
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// ---------- ATTRIBUTEs ----------
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// ---------- ATTRIBUTEs ----------
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@ -33,6 +33,7 @@ public class Planet extends Actor {
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fontDebug.draw(batch, "radius=" + (int)radius, getX(), getY() + fontDebug.getCapHeight()*2);
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fontDebug.draw(batch, "radius=" + (int)radius, getX(), getY() + fontDebug.getCapHeight()*2);
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fontDebug.draw(batch, "mass=" + (int)mass, getX(), getY() + fontDebug.getCapHeight());
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fontDebug.draw(batch, "mass=" + (int)mass, getX(), getY() + fontDebug.getCapHeight());
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fontDebug.draw(batch, "pos=" + (int)getX() + "," + (int)getY(), getX(), getY());
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fontDebug.draw(batch, "pos=" + (int)getX() + "," + (int)getY(), getX(), getY());
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drawChildren(batch, parentAlpha);
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}
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}
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@Override
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@Override
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@ -40,6 +41,7 @@ public class Planet extends Actor {
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super.drawDebug(shapes);
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super.drawDebug(shapes);
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shapes.setColor(this.getColor());
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shapes.setColor(this.getColor());
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shapes.circle(this.getX(), this.getY(), this.radius);
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shapes.circle(this.getX(), this.getY(), this.radius);
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drawDebugChildren(shapes);
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}
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}
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/**
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/**
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@ -49,4 +51,8 @@ public class Planet extends Actor {
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return this.radius;
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return this.radius;
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}
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}
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public void addMoon(Moon moon) {
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this.addActor(moon);
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}
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}
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}
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@ -4,6 +4,7 @@ import com.badlogic.gdx.Gdx;
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import com.badlogic.gdx.graphics.Color;
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import com.badlogic.gdx.graphics.Color;
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import com.badlogic.gdx.math.Vector2;
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import com.badlogic.gdx.math.Vector2;
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import com.badlogic.gdx.math.Vector3;
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import com.badlogic.gdx.math.Vector3;
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import com.badlogic.gdx.scenes.scene2d.Group;
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import sagittarius.model.*;
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import sagittarius.model.*;
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@ -26,18 +27,26 @@ public class GameScreen extends BaseScreen {
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mainStage.setDebugAll(true); // TODO: disable later
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mainStage.setDebugAll(true); // TODO: disable later
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// planets
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Group planets = new Group();
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Planet planet1 = new Planet(new Vector2(400, 400), 1000, 50, Color.BLUE);
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Planet planet1 = new Planet(new Vector2(400, 400), 1000, 50, Color.BLUE);
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mainStage.addActor(planet1);
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planets.addActor(planet1);
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Planet planet2 = new Planet(new Vector2(1400, 700), 1000, 100, Color.ORANGE);
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Planet planet2 = new Planet(new Vector2(1400, 700), 1000, 100, Color.ORANGE);
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mainStage.addActor(planet2);
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planet2.addMoon(new Moon(planet2, 100, 10, 300, Color.MAGENTA));
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planets.addActor(planet2);
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Moon moon2_1 = new Moon(planet2, 100, 10, 300, Color.MAGENTA);
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mainStage.addActor(planets);
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mainStage.addActor(moon2_1);
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// players
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Player player1 = new Player(planet1, Color.WHITE);
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Player player1 = new Player(planet1, Color.WHITE);
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mainStage.addActor(player1);
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mainStage.addActor(player1);
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// others
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FPS fpsCounter = new FPS();
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FPS fpsCounter = new FPS();
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uiStage.addActor(fpsCounter);
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uiStage.addActor(fpsCounter);
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