NASA de retour
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commit
767d23c0d6
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@ -9,7 +9,7 @@ public class SagittariusGame extends Game {
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// Constants
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// Constants
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public static float G = 100;
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public static float G = 100;
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public static boolean debugMode = true;
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public static boolean debugMode = false;
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private static Game game;
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private static Game game;
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@ -45,7 +45,7 @@ public class Bow extends Actor {
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} else if (pressed && power > 50) {
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} else if (pressed && power > 50) {
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pressed = false;
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pressed = false;
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GameScreen.playerCurrent.setActive(false);
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GameScreen.playerCurrent.setActive(false);
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Arrow arrowShot = new Arrow(angle, power, GameScreen.playerCurrent);
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Arrow arrowShot = new Arrow(angle, power, GameScreen.playerCurrent, false);
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GameScreen.setFocus(arrowShot); // do not use constructor 2 times
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GameScreen.setFocus(arrowShot); // do not use constructor 2 times
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GameScreen.arrows.addActor(arrowShot);
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GameScreen.arrows.addActor(arrowShot);
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} else {
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} else {
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@ -50,6 +50,10 @@ public class GameScreen extends BaseScreen implements InputProcessor {
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Gdx.input.setInputProcessor(this);
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Gdx.input.setInputProcessor(this);
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// arrows
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arrows = new Group();
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mainStage.addActor(arrows);
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// planets & moons
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// planets & moons
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attractors = new Group();
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attractors = new Group();
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@ -81,10 +85,6 @@ public class GameScreen extends BaseScreen implements InputProcessor {
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mainStage.addActor(players);
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mainStage.addActor(players);
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// arrows
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arrows = new Group();
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mainStage.addActor(arrows);
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// The one and only Bow
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// The one and only Bow
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Bow bow = new Bow(true);
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Bow bow = new Bow(true);
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mainStage.addActor(bow);
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mainStage.addActor(bow);
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