nouveautés sons
This commit is contained in:
commit
f05e05a091
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core/assets/player0-0.png
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core/assets/player0-0.png
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core/assets/player0-1.png
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core/assets/player0-1.png
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core/assets/player0-2.png
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core/assets/player0-2.png
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core/assets/player0-3.png
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core/assets/player0-3.png
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core/assets/sounds/SWSH_Whoosh 3 (ID 1795)_LS.mp3
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core/assets/sounds/SWSH_Whoosh 3 (ID 1795)_LS.mp3
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core/assets/sounds/TOONTwang_Plante cartoon 6 (ID 1955)_LS.mp3
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core/assets/sounds/TOONTwang_Plante cartoon 6 (ID 1955)_LS.mp3
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36
core/assets/sounds/credits.txt
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36
core/assets/sounds/credits.txt
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@ -0,0 +1,36 @@
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MUSIQUE :
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menu pause :
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House
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Bensound
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"Royalty Free Music from Bensound" : https://www.bensound.com/royalty-free-music/track/house
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menu principal :
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Deflector
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by Ghostrifter Official,
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licence libre CC BY-SA 3.0 : https://soundcloud.com/ghostrifter-official
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Game :
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« Mercury City » de H-M O
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sous licence Creative Commons BY : https://soundcloud.com/h_mo
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BRUITAGES :
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Cri Wilhelm
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Joseph SARDIN
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https://lasonotheque.org/detail-0477-cri-wilhelm.html
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Flèche décochée :
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Whoosh 3
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Auteur : Joseph SARDIN
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https://lasonotheque.org/detail-1795-whoosh-3.html
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Flèche plantée
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Planté cartoon 6
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Auteur : Joseph SARDIN
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https://lasonotheque.org/detail-1955-plante-cartoon-6.html
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@ -55,6 +55,10 @@ public class Arrow extends EntityQuad {
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this.landed = false;
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this.landed = false;
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if (!preview) {
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if (!preview) {
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arrowLandedSound = Gdx.audio.newSound(Gdx.files.internal("core/assets/sounds/TOONTwang_Plante cartoon 6 (ID 1955)_LS.mp3"));
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arrowHitSound = Gdx.audio.newSound(Gdx.files.internal("core/assets/sounds/VOXScrm_Cri wilhelm (ID 0477)_LS.wav"));
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texture = new ArrayList<>();
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texture = new ArrayList<>();
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String path = "core/assets/arrow" + MathUtils.random(2);
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String path = "core/assets/arrow" + MathUtils.random(2);
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@ -210,17 +214,12 @@ public class Arrow extends EntityQuad {
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Player player = (Player) actor;
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Player player = (Player) actor;
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if (player == GameScreen.playerCurrent && TTL > 19.5) continue;
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if (player == GameScreen.playerCurrent && TTL > 19.5) continue;
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if (Intersector.overlapConvexPolygons(player.hitbox, this.hitbox)) {
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if (Intersector.overlapConvexPolygons(player.hitbox, this.hitbox)) {
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landed = true;
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// Make a sound when an arrow killed somebody
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// Make a sound when an arrow killed somebody
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if ( ! SagittariusGame.disableSounds){
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if ( ! SagittariusGame.disableSounds){
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long shotid = arrowHitSound.play(SagittariusGame.soundsVolume);
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long shotid = arrowHitSound.play(SagittariusGame.soundsVolume);
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arrowHitSound.setPitch(shotid,1.5f);
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arrowHitSound.setPitch(shotid,1.5f);
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}
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}
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GameScreen.removePlayer(player);
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GameScreen.arrows.removeActor(this);
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GameScreen.nextPlayer();
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GameScreen.setFocus(GameScreen.playerCurrent);
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// Make a sound when an arrow touched
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GameScreen.removePlayer(player);
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GameScreen.removePlayer(player);
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break;
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break;
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@ -19,7 +19,7 @@ public class Bow extends Actor {
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private boolean aimAssist = false;
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private boolean aimAssist = false;
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private boolean pressed = false;
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private boolean pressed = false;
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private float angle;
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private float angle;
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private Sound shotSound = Gdx.audio.newSound(Gdx.files.internal("core/assets/sounds/fleche_decochee.mp3"));
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private Sound shotSound = Gdx.audio.newSound(Gdx.files.internal("core/assets/sounds/SWSH_Whoosh 3 (ID 1795)_LS.mp3"));
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private Vector2 anchor = new Vector2();
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private Vector2 anchor = new Vector2();
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private Vector2 aim = new Vector2();
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private Vector2 aim = new Vector2();
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@ -1,5 +1,7 @@
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package sagittarius.model;
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package sagittarius.model;
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import java.util.ArrayList;
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import com.badlogic.gdx.Gdx;
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import com.badlogic.gdx.Gdx;
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import com.badlogic.gdx.Input.Keys;
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import com.badlogic.gdx.Input.Keys;
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import com.badlogic.gdx.files.FileHandle;
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import com.badlogic.gdx.files.FileHandle;
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@ -16,7 +18,7 @@ public class Player extends EntityQuad {
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private Planet home;
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private Planet home;
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private boolean active;
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private boolean active;
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private Texture texture;
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private ArrayList<Texture> texture;
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// ---------- CONSTRUCTORs ----------
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// ---------- CONSTRUCTORs ----------
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@ -29,7 +31,13 @@ public class Player extends EntityQuad {
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this.home = home;
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this.home = home;
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Pixmap pm = new Pixmap(new FileHandle("core/assets/player1.png"));
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texture = new ArrayList<>();
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String path = "core/assets/player0";
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int i = 0;
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while (true) {
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try {
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Pixmap pm = new Pixmap(new FileHandle(path + "-" + i + ".png"));
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pm.setBlending(Pixmap.Blending.None);
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pm.setBlending(Pixmap.Blending.None);
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for (int x = 0; x < pm.getWidth(); x++) {
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for (int x = 0; x < pm.getWidth(); x++) {
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for (int y = 0; y < pm.getHeight(); y++) {
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for (int y = 0; y < pm.getHeight(); y++) {
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@ -46,7 +54,12 @@ public class Player extends EntityQuad {
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pm.drawPixel(x, y, Color.rgba8888(pc));
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pm.drawPixel(x, y, Color.rgba8888(pc));
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}
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}
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}
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}
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texture = new Texture(pm);
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texture.add(new Texture(pm));
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i++;
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} catch (com.badlogic.gdx.utils.GdxRuntimeException e) {
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break;
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}
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}
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}
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}
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// ---------- METHODs ----------
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// ---------- METHODs ----------
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@ -60,8 +73,8 @@ public class Player extends EntityQuad {
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@Override
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@Override
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public void draw(Batch batch, float parentAlpha) {
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public void draw(Batch batch, float parentAlpha) {
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batch.draw(texture, getPosition().x - getWidth()/2, getPosition().y - getHeight()/2, this.getWidth()/2, this.getHeight()/2, getWidth(), getHeight(),
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batch.draw(texture.get(0), getPosition().x - getWidth()/2, getPosition().y - getHeight()/2, getWidth()/2, getHeight()/2, getWidth(), getHeight(),
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1, 1, getRotation(), 0, 0, texture.getWidth(), texture.getHeight(), false, false);
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1, 1, getRotation(), 0, 0, texture.get(0).getWidth(), texture.get(0).getHeight(), false, false);
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super.draw(batch, parentAlpha);
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super.draw(batch, parentAlpha);
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}
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}
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@ -101,11 +101,11 @@ public class SettingsScreen extends BaseScreen {
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// Table structure
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// Table structure
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table.add(gConstField).width(250);
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table.add(gConstField).width(250);
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table.row();
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table.row();
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table.add(disableMusic).width(250);
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table.add(disableMusic).align(Align.left);
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table.row();
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table.row();
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table.add(musicVolume).width(250);
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table.add(musicVolume).width(250);
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table.row();
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table.row();
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table.add(disableSounds).width(250);
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table.add(disableSounds).align(Align.left);
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table.row();
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table.row();
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table.add(musicSounds).width(250);
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table.add(musicSounds).width(250);
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table.row();
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table.row();
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